Slime Arrêt
This game was done during a 48 hours Game Jam at the school ISART Digital. The theme was : non-stop. So we decided to make a game where a slime has to eat human non-stop or it will reduce in size and disappear. Even the score of the player never stop increasing. Being punched by a truck will also make the slime reduce in size.
Game Designer : Ethan Butticaz / Amélie Richard
3D artist : Ophélie Laplaine-Marcoux / Aliénor Picaud / Selena Clermont
Character : blue slime
Camera : third person orthogonal
Controls :
Moving = WASD
Dash = space bar
Quit game = X button
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