This game was done during a 48 hours Game Jam at the school ISART Digital. The theme was : non-stop. So we decided to make a game where a slime has to eat human non-stop or it will reduce in size and disappear. Even the score of the player never stop increasing. Being punched by a truck will also make the slime reduce in size.

Game Designer : Ethan Butticaz / Amélie Richard

3D artist : Ophélie Laplaine-Marcoux / Aliénor Picaud / Selena Clermont


Character : blue slime

Camera : third person orthogonal

Controls :

Moving = WASD

Dash = space bar

Quit game = X button

StatusReleased
PlatformsHTML5
AuthorMochi_Le_Chat
GenreRacing
Made withUnity
Tags3D, Slime

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